The SaGa franchise is one near and dear to my heart. And, as the bevy of ports, remasters, and arranged music from Square Enix suggests, I’m not alone in this sentiment. Despite having a sort of “black sheep” status in JRPG fandom for its obtuse mechanics and sometimes punishing difficulty, each SaGa title still warrants consideration on its own merits, much like the Final Fantasy series.
One of the most controversial entries in the series is the one that made the jump from 16-bit (Super Famicom) to 32-bit (Sony PlayStation): SaGa Frontier. Akitoshi Kawazu‘s most ambitious title