‘A Rogue Escape’ Review – A Successful Fusion of Escape Room and Videogame

  • ‘A Rogue Escape’ Review – A Successful Fusion of Escape Room and Videogame

    updated 3 days, 3 hours ago 1 Member · 1 Post
  • Anonymous

    June 16, 2021 at 10:21 AM
    Up
    0
    Down

    Especially thanks to its hands-on nature, A Rogue Escape channels the feeling of an escape room while fusing it with videogame elements, ultimately pulling off an experience that simply wouldn’t be feasible in the real world.

    A Rogue Escape Details:

    Available On: Oculus Quest, SteamVR
    Release Date: June 10th, 2021
    Price: $20
    Developer: Spare Parts Oasis
    Publisher: Armor Games Studios
    Reviewed On: Quest 2, Valve Index

    Gameplay Image courtesy Spare Parts Oasis

    In A Rogue Escape you’ll be tasked with commandeering a steam-punky mech. But with no instruction manual, a dizzying array of levers and buttons before you, and nary a window to peer out of, figuring out how to actually operate the machine is the heart of the game.

    Although you’re ‘piloting a mech’, A Rogue Escape very much channels escape room vibes. If you aren’t the type that likes to explore and discover game systems and rules on your own, the game might not be for you. If you are the type that finds that kind of thing fun, A Rogue Escape brilliantly delivers. Because figuring out how everything actually works is most of the ‘content’ of the game, I’ll avoid specific descriptions of systems, but do my best to relay the feeling of the game.

    At the start, you have essentially no idea what’s going on—you know nothing about the mech, the world, or even who you are or what your goals are. The mech has no porthole to peer out of, and initially you’ll feel completely blind to the world outside the machine.

    At the start I was literally crashing the mech into walls and damaging the hull until I began experimenting and understanding the sensors and systems around me. The feeling of growing from clueless to competent is definitely an achievement of A Rogue Escape.

    Image courtesy Spare Parts Oasis

    The game is definitely slow to start—you literally need to figure out how to move—which could lose some less patient players. But once you understand the basics, things start picking up as you find objectives and enemies to engage with.

    I’ll say this nice and clear right here: A Rogue Escape isn’t a combat game. Although your mech has some offensive capabilities, gameplay plays out more like a point-and-click adventure in terms of progression.

    While coming to terms with controlling the mech is fun, the outside world ultimately isn’t particularly complex, and doesn’t leave much room for strategy. You’ll discover some minor objectives and obstacles to overcome, but in the end you’re steadily progressing toward ‘escaping’ (remember: escape room vibes), which will have you uncovering more of the mech’s capabilities and more of the outside world’s layers over time—as opposed to lingering in the world fighting complex battles.

    Image courtesy Spare Parts Oasis

    As far as story goes, A Rogue Escape’s light narrative unfolds nicely through clues you discover in the world. It’s neat (and convenient for the developers) that so much of the world is ultimately hidden from the player, which means you get to infuse your imagination into what’s going

    Visit the Source

Sort by:
Viewing 1 of 1 replies

Log in to reply.

Original Post
0 of 0 posts June 2018
Now

New Report

Close