HalfDive VR Headset Takes Design Cues from ‘Sword Art Online’, Kickstarter in December

Sort by:
  • HalfDive VR Headset Takes Design Cues from ‘Sword Art Online’, Kickstarter in December

    updated 2 weeks, 4 days ago 1 Member · 1 Post
  • Anonymous

    November 17, 2021 at 6:23 PM
    Up
    0
    Down
    ::

    Japanese startup Diver-X is looking to launch a SteamVR-compatible headset that seems to be taking a few ideas from popular anime Sword Art Online, which prominently features a fully immersive metaverse. While it's not a brain-computer interface like the “full dive” NerveGear featured in the show, the heavy-weight hardware presents a pretty interesting approach to VR headset design.

    Called HalfDive, the Tokyo-based company says its taking advantage of the sleeping position to “enabl[e] human activity in its lowest energetic state.”

    Since it's worn laying down, the creators say they're freed from many of the design constraints that conventional VR headset makers are used to pursuing with the introduction of things like pancake optics and microdisplays. Since the weight isn't on your neck, it doesn't have to be light or slim.

    Image courtesy Diver-X

    Instead, HalfDive is perched on a base that allows it to include things like a 10 aspherical lens stack for a reported 134-degree field of view (FOV), and what Diver-X calls a “significantly improved image quality” out of its  1,600 × 1,440 pixels per-eye dual displays.

    After all, HalfDive is meant to be a mostly stationary experience, so users really aren't meant to physically move outside of turning their heads left and right, something the company calls “4.5DOF (degrees of freedom), further calling it “virtual 6DOF.”

    The company says its including support the avatar movement simulation mentioned above in addition to SteamVR base station tracking, which may be used for its still to-be-revealed controller. We're eager to see just how that's supposed to work when HalfDive gets closer to its Kickstarter launch, which is coming on December 6th, 2021.

    That said, Diver-X has revealed surprisingly little for such a unique design concept. So far we know the system's locomotion method will be fairly passive too; locomotion is controlled by foot-worn controllers which depend on the degree of tilt of the user's ankle.

    Image courtesy Diver-X

    A hand controller hasn't been completely revealed yet, although a blurred image released in late September suggests it will be something akin to Valve's SteamVR controllers (aka ‘Knuckles').

    pic.twitter.com/2S8BwCI28S

    — Diver-X (@DiverX_VR) September 30, 2021

    To immersive the other senses, HalfDive also features four speakers—that's two more than basically all VR headsets out there. The company has also made mention of a “wire-based-force-feedback-module” which it says will give the user a sense of touch.

    A concept image shows a lead connecting the user's hand and the headset base, which may allow for a basic level of resistance when encountering digital objects.

    Image courtesy Diver-X

    Two fans integrated into the headset provide greater immersion via wind effects and also comfortability when set on low.

    Another weighty inclusion to the headset: a vibration feedback system which syncs with audio to enhance things like enemy footsteps, gunshots, and environmental sounds.

    The most expensive version of the hardware coming to a Kickstarter next month will include a custom varifocal optical stack, which allows the headset to more naturally replicate vergence and accommodation—something Meta (formerly Facebook) has

    Visit the Source

Viewing 1 of 1 replies

Original Post
0 of 0 posts June 2018
Now

New Report

Close