Now Zuckerberg’s building AIs to destroy us meatbags in grand strategy games

  • Now Zuckerberg’s building AIs to destroy us meatbags in grand strategy games

    Posted by on November 24, 2022 at 8:22 AM

    Meta has announced what it calls a “breakthrough” in a specific area of game-playing AI: software called Cicero that is the first AI to achieve “human-level performance in the popular strategy game Diplomacy”. Diplomacy is originally a board game, which has many official and unofficial digital successors, and the reason that it’s such an interesting choice is that the core of the game is negotiation: that is, it’s a multiplayer game where the players have to constantly bargain with one another.

    The post announcing Cicero acknowledges various AI ‘victories’ over humans (fact check: Deep Blue lost to Garry Kasparov before beating him several years later, after which IBM refused a rematch), but says “truly useful, versatile agents will need to go beyond just moving pieces on a board”. Thus Cicero is intended to be able to negotiate, persuade, and work with human players to achieve strategic goals in the same way a human would.

    Diplomacy has long been seen as one of the grand AI challenges for exactly these reasons. You need to understand other players’ motivations, adjust strategies on-the-fly, and ultimately win them over to your side. Well… Cicero played on, an online version of the game, and “achieved more than double the average score of the human players and ranked in the top 10 percent of participants who played more than one game.”

    In fact: “Cicero is so effective at using natural language to negotiate with people in Diplomacy that they often favored working with Cicero over other

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